Dizajn Multimedial

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Eriet Mucollari, Msc

Code
MUL 201
Name
Dizajn Multimedial
Semester
3
Lecture hours
2.00
Seminar hours
1.00
Laborator hours
0.00
Credits
2.50
ECTS
4.00
Description

This course designs multimedia concepts and concepts, using text, graphics, animation, sound, video, Web, and various multimedia applications, presentations and multimedia publications within an interactive environment. Subjects do it all through lectures, readings, lab hours, projects and assignments as well as in-class and off-field discussions from the field. Multimedia design and hands-on master students who have designed graphic design, online photography and digital video production. Students will use various peripherals and software to complete assignments and projects. Students will create a digital portfolio and other independent projects

Objectives

This course has as objectives for students to: • Compare types of multimedia, including presentation, desktop publishing, Web site design, graphic design, digital photography, and the use of digital video in project creation. • Use a variety of input devices to digitize multimedia information, including digital camera, video, scanner, Internet downloads, and graphic software. • Use a variety of software and devices to create, modify and improve. • Assignments and projects aim to use all the technical skills and methods that students acquire during the course to create original, creative and unique digital art.

Java
Tema
1
Introduction to the Multimedia Design Program - description of the course, tasks, projects and how to complete the course. Understanding Multimedia, • Multimedia as an extension of traditional media industries and practices • The five elements of a multimedia experience • Three characteristics of older media • Shifting the new paradigm model • Five principles of new media in a digital age
2
computer • Personal computing and the digital revolution • The role of computer hardware and software as a tool for the multimedia producer Factors affecting the speed and efficiency of computer processing • Human Interface Device - using the mouse and keyboard to interact with a computer • Graphical User Interface - using visual instructions and symbols to interact with a computer • Storage solutions for storing, retrieving and managing digital files and project assets
3
Planning and Design • The importance of planning and process in multimedia designs • Use conceptual frameworks to guide the design and production process • The relationship between the customer and the manufacturer • The predisposing tools used in the design process • Steps and subtopics involved in multimedia design and usability testing
4
Visual Communication • The process of visual communication • The role of content and form in the visual space • Design elements: space, dots, lines, shapes, forms, texture, pattern and color • Twelve design principles that affect human perceptions of visual form in two-dimensional space. • Unity: closeness, extent, similarity and repetition • Accent: contrast, color, depth and proportion • Perceptual Forces: balance, continuity, image terrain and psychological closure
5
Preparation of multimedia pages • Strategies for effective placement of visual content within the site • The impact of visual hierarchy on viewing behavior • Using the network system to manage page and screen space Layouts commonly used in the design of multimedia pages • Design tips when using template pages and style sheets
6
Interface Design and Use • Types of user interfaces • User-centered design concept • Interface design process, from team building to interface completion Commonly used navigation aids: menus, tabs, hierarchy management tools, and content management tools • Techniques for designing the best shapes • Customizing interfaces to the needs and desires of users through customization and personalization • Five components of usability: teachability, efficiency, memorable, error and satisfaction • Ways to improve the usability and accessibility of interfaces, including usability testing
7
Web Design • World Wide Web Hypertext Markup Language (HTML) • The basics of HTML code and the technology behind client / server networks • How to create and manage project files and website assets • The process of researching, planning, designing, producing, uploading and testing a basic website • The importance of sharing meaning from presenting and designing sites accessible to the entire audience
8
Provimi gjysmë final
9
Graphs and images • The nature of computer graphics • Raster image coding process • Vector graphic coding process • The advancement of image scanning technologies • Computer screen and television technologies • World Standards for Digital Television (DTV) Broadcasting
10
Text • Origin of typography and modern use of electronic type in multimedia models • Styles and classifications for electronic forms in graphic design • Text image management tools and techniques • Tools and techniques for controlling character and line space, text placement, and alignment • Ideas to maximize the readability of screen text in multimedia projects
11
picture • Digital cameras according to their operating characteristics and intended use. • The purpose and function of the image chain and each of its basic components • Variables that affect the proper exposure of a digital image • Use of fully automatic, semi-automatic and manual shooting modes • Strategies for organizing and managing digital image files
12
Time-Based Media Audio products • The nature of sound and audio • Audio chain and signal flow • Microphone element designs, reception patterns and shape factors • Microphone placement and recording techniques • Audio cables, connectors and cable management
13
Audio and video recording • History and evolution of video recording systems • Formats used for audio and video recording on analog and digital tape • Industry standards for encoded audio and video representation on digital platforms • Differences in formats created for amateur and professional consumption • Switch from tape-based recording formats to file-based recording formats
14
Time-based editing • Use of nonlinear editing (NLE) in video and audio production • Visual interface components in an NLE workspace • Strategies for project organization and asset management • Relationship between project media files and clips in a non-destructive editing environment • General concepts and principles related to editing aesthetics
15
Portfolio of online works. Presentation, comments and critique of final projects
16
Final Exam
1
Students will be able to recognize multimedia terminology and principles, as well as identify multimedia components and their uses.
2
Students will have a clear understanding of the design process from research and concept to execution.
3
Combining images and words using visual communication.
4
Demonstrating skills in using graphic software to prepare digital files.Selecting and applying appropriate media and tools.
5
Selecting and applying appropriate media and tools.
6
Applying fundamental and advanced design principles to various multimedia projects.
7
Students will develop and present an electronic portfolio showcasing a variety of multimedia works and publications created by themselves.
Quantity Percentage Total percent
Midterms
1 20% 20%
Quizzes
0 0% 0%
Projects
2 15% 30%
Term projects
0 0% 0%
Laboratories
0 0% 0%
Class participation
1 10% 10%
Total term evaluation percent
60%
Final exam percent
40%
Total percent
100%
Quantity Duration (hours) Total (hours)
Course duration (including exam weeks)
16 3 48
Off class study hours
14 3 42
Duties
2 1 2
Midterms
1 3 3
Final exam
1 5 5
Other
0 0 0
Total workLoad
100
Total workload / 25 (hours)
4.00
ECTS
4.00